Simutrans is a free transport and economic simulation game. There are versions for Linux, BeOS and Windows available. Simutrans has not yet reached 1.0 state, but it is already quite possible to play and enjoy it now. It has been also translated to many languages. To learn what 128x128 means scroll down.
This section contains ready to use package that will deliver the game in
simplest and least complicated way. It is recommended for new users. If you
have already installed Simutrans game and you are looking for update only, you
can scroll below for a package that contains only parts you need.
Before you play the game for the first time, visiting some of the game sites can be a wise idea. I recommend you to look at Simutrans Novice Site (English only), Tips & tutorials (English and German) and Simutrans home (English and German).
This section contains the game split to separate packages. You need more skill to install the game from these packages, but you can on other hand download smaller files. Simutrans versions for some operating systems need to be pasted together from these packages. In general: if you want to install the game, you will need 128x128 base package + Simutrans executable for your operating system.
Simutrans now exists in two distinct versions - 128x128 and 64x64. Those
numbers describe the size in pixels of the tile which is used to store the game
graphics - but it is not only the graphics, that differs between the versions.
Simutrans 64x64 is the older and primary version that was in development
basically from the beginning of the game. However in mid 2002 it was found, that
64x64 pixel tiles are not enough to deliver cutting edge graphics on large
monitors of new computers - everything looked small and space for artists was
very limited. So the development of version that uses 128x128 pixel tiles
started. In the beginning 128x128 was only upscaled copy of 64x64 set. But as
the time continued many helpers improved existing images and added large number
of new ones - new vehicles, new buildings, new industries etc.
Combined with new
types of goods and new pricing system 128x128 set evolved from just a bigger
version of 64x64 to a brand new version. It now offers graphics that is trying
to be close to photorealistic and gaming world full of various different
objects. (Plain object count of 128x128 is now almost 3 times higher than the
one of 64x64.) But it has some drawback too - base package is 9 times larger
than the one of 64x64, memory consumption is 6 times larger, and you need to use
screen sizes over 1024x768, which require quite a lot of computing power (500MHz
is minimum over 1GHz is recommended). Therefore the 64x64 set is not dead, it is
living and it is being maintained and updated to bring Simutrans to those
players that do not have that powerful computer or just do not wish to play
128x128 version from other reasons (some prefer graphic style of 64x64 because
it is more coherent). Compared to 128x128 set, 64x64 is really compact and can
be played on hardware as old as Pentium 1, 166MHz with 32MB RAM - such computer
can be here for 7 years already! Because of this, Simutrans is very unique game
- almost no other game can properly adapt to so many hardware combinations.
This is the best place where to look for information regarding wide range of topics from how to play the game to basics for development of new objects. Simutrans manual is currently maintained as a Wikipedia: www.hajo.simutrans.com/pmwiki/pmwiki.php. This is the best place to go if you have specific questions.
This place also holds game documentation, so you should go there when you want to know how to modify the game (create own vehicles, buildings, sounds, or texts).
© Tomá¹ Kube¹ 2005
About Simutrans 128x128 home.
Simutrans game has been created by
Hansjörg Malthaner.
Parts of the content and game were created by Simutrans community and
are property of their authors.